Generally, in Rattenkrieg the units usually have a Quality of three. Only when there are clear differences between the units that face each other, do differences usually appear.
We use a Quality of four if one of the forces is clearly more effective than the other.
The quality of two is used when one of the forces is clearly less effective than the other.
In other cases, we apply adjustments in how command quality is applied; for example, making a platoon leader unable to benefit its men with its own Quality.
For example, when a German paratrooper fights the New Zealand infantry in Crete, we consider the Germans’ Quality to be four because that increase reflects not only their better training, but above all their motivation and enthusiasm, which would undoubtedly be much greater than that of their enemies in those circumstances.
However, when German forces face the Soviets at the beginning of the war, it is the Soviets who not only have a Quality of Two, but also their leaders cannot share their best Quality with their men.
Keep in mind that during a game, a difference of two in Quality can mean that the side with inferior Quality can find itself in very compromised situations where the enemy dominates the game, although an experienced player can overcome that problem using his ingenuity.
It is also important not to fall into the temptation of interpreting “elite” with the meaning with which it is used today.
For example, the SS – traditionally considered as “elite” – in most cases, were for administrative purposes and therefore received more and better materiel. But that does not mean that they received either the best men, or those with the best training, who usually ended up serving at the Heer. There were, of course, exceptions to this rule. In Rattenkrieg!, SS tend to have lower quality than army units, but in return, their aggressiveness is much higher, allowing them to deal with situations where Heer probably would fail.