Regarding Aggressiveness

And with regards to the matter of “dead” in the games… I think that what must be counted as NEGATIVE are own losses, rather than counting enemy losses as POSITIVE. I know this is the general custom, but an excessive or inexplicable number of casualties affect the reputation and career of a commander on a much greater scale than the number of people his unit have killed, at least in Western armies and in more or less normal combat situations.

Well, apart from adjustments according to each scenario, there is a general recommendation regarding aggressiveness that says that troops defending within their borders increase their aggressiveness by one, and when defending cities within their borders, by two.

The behavior of the militia, for example, is completely unpredictable, since their aggressiveness is determined at the moment in which they carry out their first action, so it may be that they behave very bravely, or they may just stand still or directly surrender.

Beware of aggression and quality because they are critical and together they regulate a unit´s behavior in combat. In Rattenkrieg! for example, a regular infantry unit of the Heer in Russia will have quality four and aggressiveness two, while one of the SS will have quality three and an aggressiveness also of three. Some paratroopers will have quality four and aggression two, like the Marines.

It should be noted that the SS officers received their training in SS schools and that the Army (Heer) took on recruits with a higher level of education, while the SS took the strongest. In fact, only one of the SS generals came from a German military school and therefore had a “professional” military training.