Regarding Aggressiveness

And with regards to the matter of “dead” in the games… I think that what must be counted as NEGATIVE are own losses, rather than counting enemy losses as POSITIVE. I know this is the general custom, but an excessive or inexplicable number of casualties affect the reputation and career of a commander on a much greater scale than the number of people his unit have killed, at least in Western armies and in more or less normal combat situations.

Well, apart from adjustments according to each scenario, there is a general recommendation regarding aggressiveness that says that troops defending within their borders increase their aggressiveness by one, and when defending cities within their borders, by two.

The behavior of the militia, for example, is completely unpredictable, since their aggressiveness is determined at the moment in which they carry out their first action, so it may be that they behave very bravely, or they may just stand still or directly surrender.

Beware of aggression and quality because they are critical and together they regulate a unit´s behavior in combat. In Rattenkrieg! for example, a regular infantry unit of the Heer in Russia will have quality four and aggressiveness two, while one of the SS will have quality three and an aggressiveness also of three. Some paratroopers will have quality four and aggression two, like the Marines.

It should be noted that the SS officers received their training in SS schools and that the Army (Heer) took on recruits with a higher level of education, while the SS took the strongest. In fact, only one of the SS generals came from a German military school and therefore had a “professional” military training.

On Aggressiveness

The Aggression in Rattenkrieg! derives, in large, from TeCol Dave Grossman’s studies (he teaches at West Point, but less so now since he has focused on police training in retirement).  Although some people do not agree with his theories, the truth is that he explains and modulates the mental processes of a man in combat and situations of personal violence, very well. If you are interested, I recommend one of his books titled “On Killing”.

Bear in mind that in World War II, psychology was already able to distinguish between individuals “capable of cold-blooded killing” and those who would find it hard to kill in most circumstances, but was still unable to detect those who would never be able to kill. The first were selected to join special units, or as snipers. The rest were distributed among the remaining weaponry and corps.

That’s why, in Rattenkrieg !, a Commando can approach a sentry and stick a knife between his ribs, but an “average” infantryman if left alone, can dither –AND A LOT – whatever the controlling player says – before doing the same.

However, that same “average” soldier, can loose control and hack an enemy to death if he sees him killing a colleague in cold blood, and that´s nothing compared to if he sees him killing a defenseless civilian or woman.

Aggressiveness is fairly controllable as long as you have a commander at hand.

Aggressiveness is an optional rule, but if it is used, it totally changes the game. Men stop being robots.

Given the little time we all have each week to enjoy ourselves, I wanted to provide players with the tools to make the most of their time and not waste it doing calculations that will then be argued over because someone forgot to add or subtract whatever.

Here you will find the online tool that will help you to apply the Aggressiveness during the game:


Spotting, Aggressiveness and (Arty)Fire Online Tools

Some process in the game may require some kind of calculations, and most of us don’t want to think about calculations while we are playing, so I decided to provide tools for those players who prefer their game to be 100% play, as they can only have one morning a month and need to make the most of every second.

The apps are essentially the rules applied. In both, the “die roll” is the “CALCULATE” button. This is why you may get different results for the same situation.

Don’t be scared about the number of sliders! In a normal situation you will need to adjust maybe one or two. But I included every possible option just in case.

The online tool to spot is here:

For the Aggressiveness Check, here:

And to fire artillery or tank guns, here:

They are compatible with PCs (with mouse), tablet or mobile (touch screen), and once loaded on the browser, they will still work even if you don´t have WIFI or Data (in case someone goes away for the weekend to a VERY remote place).  Simply move the cursors that change the values, and click on the button “Calculate”.